How do you make a mundane task interesting to users of complex systems. The answer is not easy. For one you could improve the usability attributes, you could make it more aesthetic. OR go a little further and try making it engaging with Game Mechanics. I have often wondered on how to make tasks more interesting that are mundane by nature. For example filling in your timesheets. Isn’t it the most boring of tasks. I remember having donned the role of a resource manager in one of my previous companies. How crazy it is to run behind people to ensure they complete their timesheets in time. Could this be a game. Could it reward people based on being accurate and timely.
Am trying to design a process that can be utilized to develop gamify interfaces. Going beyond the usual badges and points. Really thinking it out. Some of the books that i have been reading include,
- Gamification by design
- Game On: Energize Your Business with Social Media Games
- Design for how people learn
I will update this post further as i collect and digest more information.